What you'll learn?

· Introduction to Autodesk 3ds Max 2018 · Autodesk 3ds Max Interface and Workflow · Assembling Files by importing, linking, or merging · 3D Modeling with Primitives and 2D Objects · Using Modifiers to create and modify 3D objects · Materials and Maps · Autodesk 3ds Max Lighting · Working with Cameras and Exposure Control · Rendering using various renderers such as Scanline, ART, and Arnold · Animation for Visualization

Description

The Autodesk® 3ds Max® 2019: Fundamentals student guide provides a thorough introduction to the Autodesk 3ds Max 2019 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The practices in this student guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries.

Audience :

This course has been designed for the professional who wants to create 3D graphics for print or animation. Target customers are architectural practices, visualization studios, production houses, advertising agencies or other such departments that work in large organizations.

Topics :

Introduction to Autodesk 3ds Max Overview Visualization Workflow The Autodesk 3ds Max Design Interface File Commands Configure Paths Display Drivers Viewport Display and Labels Autodesk 3ds Max Configuration Viewport Navigation Viewport Configuration Object Selection Methods Units Setup Layer and Object Properties Assembling Project Files Data Linking and Importing Linking Files References Basic Modeling Techniques Model with Primitives Modifiers and Transforms Sub-Object Mode Reference Coordinate Systems and Transform Centers Cloning and Grouping Polygon Modeling Tools in the Ribbon Statistics in Viewport Modeling From 2D Objects 3D Modeling from 2D Objects The Lathe Modifier 2D Booleans The Extrude Modifier 3D Boolean Operations Using Snaps for Precision The Sweep Modifier Materials Understanding Maps and Materials Managing Materials General Materials Scanline Materials Autodesk Materials Assigning Maps to Materials Opacity, Bump, and Reflection Mapping Arnold Materials The Material Explorer Mapping Coordinates and Scale Mapping Coordinates Mapping Scale Spline Mapping Introduction to Lighting Local vs. Global Illumination Standard Lighting Types of Standard Lights Shadow Types Lighting and Cameras Photometric Light Objects Arnold Lights Cameras Background Images Exposure Control, Daylight, and Rendering Exposure Control Daytime Lighting Rendering Options Arnold Renderer Scanline Renderer ART Renderer State Sets The Print Size Wizard Animation Animation and Time Controls Walkthrough Animation Animation Output

Prerequisities :

Recommended Knowledge :

Experience with 3D modeling is recommended.

Category :

  • Multimedia
  • 3d Design
  • 3d Design

Training Materials :

Autodesk Official Training Courseware (AOTC)

Labs :

This course includes several labs to ensure you will gain the targeted skills and experience.

Credential :

Upon completion of this package the trainee will be given Autodesk attending Certificate