· Introduction to Autodesk 3ds Max 2018
· Autodesk 3ds Max Interface and Workflow
· Assembling Files by importing, linking, or merging
· 3D Modeling with Primitives and 2D Objects
· Using Modifiers to create and modify 3D objects
· Materials and Maps
· Autodesk 3ds Max Lighting
· Working with Cameras and Exposure Control
· Rendering using various renderers such as Scanline, ART, and Arnold
· Animation for Visualization
Description
The Autodesk® 3ds Max® 2019: Fundamentals student guide provides a thorough introduction to the Autodesk 3ds Max 2019 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The practices in this student guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries.
Audience :
This course has been designed for the professional who wants to create 3D graphics for print or animation. Target customers are architectural practices, visualization studios, production houses, advertising agencies or other such departments that work in large organizations.
Topics :
Introduction to Autodesk 3ds Max
Overview
Visualization Workflow
The Autodesk 3ds Max Design Interface
File Commands
Configure Paths
Display Drivers
Viewport Display and Labels
Autodesk 3ds Max Configuration
Viewport Navigation
Viewport Configuration
Object Selection Methods
Units Setup
Layer and Object Properties
Assembling Project Files
Data Linking and Importing
Linking Files
References
Basic Modeling Techniques
Model with Primitives
Modifiers and Transforms
Sub-Object Mode
Reference Coordinate Systems and Transform Centers
Cloning and Grouping
Polygon Modeling Tools in the Ribbon
Statistics in Viewport
Modeling From 2D Objects
3D Modeling from 2D Objects
The Lathe Modifier
2D Booleans
The Extrude Modifier
3D Boolean Operations
Using Snaps for Precision
The Sweep Modifier
Materials
Understanding Maps and Materials
Managing Materials
General Materials
Scanline Materials
Autodesk Materials
Assigning Maps to Materials
Opacity, Bump, and Reflection Mapping
Arnold Materials
The Material Explorer
Mapping Coordinates and Scale
Mapping Coordinates
Mapping Scale
Spline Mapping
Introduction to Lighting
Local vs. Global Illumination
Standard Lighting
Types of Standard Lights
Shadow Types
Lighting and Cameras
Photometric Light Objects
Arnold Lights
Cameras
Background Images
Exposure Control, Daylight, and Rendering
Exposure Control
Daytime Lighting
Rendering Options
Arnold Renderer
Scanline Renderer
ART Renderer
State Sets
The Print Size Wizard
Animation
Animation and Time Controls
Walkthrough Animation
Animation Output
Recommended Knowledge :
Experience with 3D modeling is recommended.
Category :
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Multimedia
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3d Design
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3d Design
Training Materials :
Autodesk Official Training Courseware (AOTC)
Labs :
This course includes several labs to ensure you will gain the targeted skills and experience.
Credential :
Upon completion of this package the trainee will be given Autodesk attending Certificate