Working in Autodesk Maya
o Creating and Editing Maya Nodes
o Creating Maya Projects
o Organizing Complex Node Structures with Assets
o File References
Virtual Filmmaking with Autodesk Maya Cameras
o Determining the Image Size and Film Speed of the Camera
o Creating and Animating Cameras
o Creating Custom Camera Rigs
o Applying Depth of Field and Motion Blur
o Using Orthographic and Stereo Cameras
o Using the Camera Sequencer
Modeling I
o Understanding Polygon Geometry
o Using Subdivision Surfaces
o Understanding NURBS
o Employing Image Planes
o Modeling NURBS Surfaces
o NURBS Tessellation
o Modeling with Polygons
Modeling II
o Modeling with Deformers
o Combining Meshes
o Using Bevel Plus and Bevel Edges
o Using Curves
o Boolean Operations
o Advanced Polygon Editing Tools
o Working with SubDs
Animation Techniques
o Using Joints and Constraints
o Inverse Kinematics
o Keyframe Animation
o The Graph Editor
o Driven Keys
o Motion Path Animation
o Animating Constraints
o Animation Layers
Animating with Deformers
o Animating Facial Expressions Using Blend Shapes
o Animating Blend Shapes Sequentially
o Animating with Lattices
o Animating a Scene Using Nonlinear Deformers
o Creating a Jiggle Effect
o Optimizing Animations with the Geometry Cache
Rigging and Muscle Systems
o Understanding Rigging
o Creating and Organizing joint Hierarchies
o Rigging the Giraffe
o Human Inverse Kinematics
o Skinning Geometry
o The Maya Muscle System
Paint Effects
o Using the Paint Effects Canvas
o Painting on 3D Objects
o Understanding Strokes
o Designing Brushes
o Create Complexity by Adding Strokes to a Curve
o Shaping Strokes with Behavior Controls
o Animating Strokes
o Rendering Paint Effects
Lighting with mental ray
o Shadow – Casting Lights
o Indirect Lighting: Global Illumination
o Indirect Illumination: Final Gathering
o Image – Based Lighting
o Physical Sun and Sky
o mental ray Area Lights
o Light Shaders
mental ray Shading Techniques
o Shading Concepts
o Basic mental ray Shaders
o Car Paint Materials
o The MIA Material
o Controlling Exposure with Tone Mapping
o Rendering Contours
Texture Mapping
o UV Texture Layout
o Bump and Normal Mapping
o Displacement Mapping
o Subsurface Scattering
Rendering for Compositing
o Render Layers
o Render Passes
o Render Pass Contribution Maps
o Setting Up a Render with mental ray
o mental ray Quality Settings
Introducing nParticles
o Creating nParticles
o Making nParticles Collide with nRigids
o Using nParticles to Simulate Liquids
o Emit nParticles Using a Texture
o Using Wind
o nParticles and Fields
o Rendering Particles with mental ray
Dynamic Effects
o Creating nCloth Objects
o Creating nCloth and nParticle Interactions
o Rigid Body Dynamics
o Soft Body Dynamics
o Creating Flying Debris Using nParticle Instancing
o Animating Instances Using nParticle Expressions
Fur, Hair, and Clothing
o Adding Fur to Characters
o Rendering Fur Using mental ray
o Animating Using Dynamic Curves
o Adding Hair to a character
o Styling Hair
o Creating Hair Constraints
o Creating Clothing and Characters
o Painting nCloth Properties
Autodesk Maya Fluids
o Using Fluid Containers
o Creating a Reaction
o Rendering Fluid Containers
o Creating Water Effects