What you'll learn?

·     Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials

·     Covers the very latest Maya 2017 tools and features, including the new fluid simulation tools

·     Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines

·     Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry

Description

Get extensive, hands-on, and intermediate to advanced coverage of Autodesk Maya 2017, the top-selling 3D software on the market. If you already know Maya basics, this course takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this course provides professional-level Maya instruction.

Audience :

New Autodesk Maya advanced users

Topics :

Working in Autodesk Maya

o  Creating and Editing Maya Nodes

o  Creating Maya Projects

o  Organizing Complex Node Structures with Assets

o  File References

Virtual Filmmaking with Autodesk Maya Cameras

o  Determining the Image Size and Film Speed of the Camera

o  Creating and Animating Cameras

o  Creating Custom Camera Rigs

o  Applying Depth of Field and Motion Blur

o  Using Orthographic and Stereo Cameras

o  Using the Camera Sequencer

Modeling I

o  Understanding Polygon Geometry

o  Using Subdivision Surfaces

o  Understanding NURBS

o  Employing Image Planes

o  Modeling NURBS Surfaces

o  NURBS Tessellation

o  Modeling with Polygons

Modeling II

o  Modeling with Deformers

o  Combining Meshes

o  Using Bevel Plus and Bevel Edges

o  Using Curves

o  Boolean Operations

o  Advanced Polygon Editing Tools

o  Working with SubDs

Animation Techniques

o  Using Joints and Constraints

o  Inverse Kinematics

o  Keyframe Animation

o  The Graph Editor

o  Driven Keys

o  Motion Path Animation

o  Animating Constraints

o  Animation Layers

Animating with Deformers

o  Animating Facial Expressions Using Blend Shapes

o  Animating Blend Shapes Sequentially

o  Animating with Lattices

o  Animating a Scene Using Nonlinear Deformers

o  Creating a Jiggle Effect

o  Optimizing Animations with the Geometry Cache

Rigging and Muscle Systems

o  Understanding Rigging

o  Creating and Organizing joint Hierarchies

o  Rigging the Giraffe

o  Human Inverse Kinematics

o  Skinning Geometry

o  The Maya Muscle System

Paint Effects

o  Using the Paint Effects Canvas

o  Painting on 3D Objects

o  Understanding Strokes

o  Designing Brushes

o  Create Complexity by Adding Strokes to a Curve

o  Shaping Strokes with Behavior Controls

o  Animating Strokes

o  Rendering Paint Effects

Lighting with mental ray

o  Shadow – Casting Lights

o  Indirect Lighting: Global Illumination

o  Indirect Illumination: Final Gathering

o  Image – Based Lighting

o  Physical Sun and Sky

o  mental ray Area Lights

o  Light Shaders

mental ray Shading Techniques

o  Shading Concepts

o  Basic mental ray Shaders

o  Car Paint Materials

o  The MIA Material

o  Controlling Exposure with Tone Mapping

o  Rendering Contours

Texture Mapping

o  UV Texture Layout

o  Bump and Normal Mapping

o  Displacement Mapping

o  Subsurface Scattering

Rendering for Compositing

o  Render Layers

o  Render Passes

o  Render Pass Contribution Maps

o  Setting Up a Render with mental ray

o  mental ray Quality Settings

Introducing nParticles

o  Creating nParticles

o  Making nParticles Collide with nRigids

o  Using nParticles to Simulate Liquids

o  Emit nParticles Using a Texture

o  Using Wind

o  nParticles and Fields

o  Rendering Particles with mental ray

Dynamic Effects

o  Creating nCloth Objects

o  Creating nCloth and nParticle Interactions

o  Rigid Body Dynamics

o  Soft Body Dynamics

o  Creating Flying Debris Using nParticle Instancing

o  Animating Instances Using nParticle Expressions

Fur, Hair, and Clothing

o  Adding Fur to Characters

o  Rendering Fur Using mental ray

o  Animating Using Dynamic Curves

o  Adding Hair to a character

o  Styling Hair

o  Creating Hair Constraints

o  Creating Clothing and Characters

o  Painting nCloth Properties

Autodesk Maya Fluids

o  Using Fluid Containers

o  Creating a Reaction

o  Rendering Fluid Containers

o  Creating Water Effects

Prerequisities :

Recommended Knowledge :

Completion of Autodesk Maya 2017 Fundamentals

Recommended Course(s) :

Category :

  • Multimedia
  • 3d Design

Training Materials :

Autodesk Official Training Guides (AOTG)

Labs :

This course includes several labs to ensure you will gain the targeted skills and experience.

Credential :

Upon completion of this course the trainee will be given Autodesk attending Certificate.

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