What you'll learn?

·     Introduction to Autodesk 3ds Max Design 2015

·     Autodesk 3ds Max Design Interface and Workflow

·     Project Configuration

·     Assembling Files

·     3D Modeling with Primitives and 2D Objects

·     Materials

·     Autodesk 3ds Max Design Lighting

·     Lighting with Autodesk 3ds Max Design mental ray

·     Rendering and Cameras

·     Animation for Visualization

Description

Autodesk 3ds Max Design 2015 Fundamentals

Audience :

This course has been designed for the professional who wants to create 3D graphics for print or animation. Target customers are architectural practices, visualization studios, production houses, advertising agencies or other such departments that work in large organizations.

Topics :

Introduction to Autodesk 3ds Max Design

o  Overview

o  Visualization Workflow

o  The Autodesk 3ds Max Design Interface

o  Preferences

o  Setting the Project Folder

o  Configure Paths

o  Display Drivers

o  Viewport Display and Labels

Autodesk 3ds Max Design Configuration

o  Viewport Navigation

o  Viewport Configuration

o  Object Selection Methods

o  Units Setup

o  Layer and Object Properties

Assembling Project Files

o  Data Linking and Importing

o  Linking Files

o  References

Basic Modeling Techniques

o  Model with Primitives

o  Modifiers and Transforms

o  Sub-Object Mode

o  Reference Coordinate Systems and Transform Centers

o  Cloning and Grouping

o  Polygon Modeling Tools in the Ribbon

o  Statistics in Viewport

Modeling From 2D Objects

o  3D Modeling from 2D Objects

o  The Lathe Modifier

o  2D Booleans

o  The Extrude Modifier

o  Boolean Operations

o  Using Snaps for Precision

o  The Sweep Modifier

Materials

o  Introduction to Materials

o  Understanding Maps and Materials

o  Managing Materials

o  Standard Materials

o  Material Shaders

o  Assigning Maps to Materials

o  Opacity, Bump, and Reflection Mapping

o  mental ray Materials

o  The Material Explorer

Mapping Coordinates and Scale

o  Mapping Coordinates

o  Mapping Scale

o  Spline Mapping

Introduction to Lighting

o  Local vs. Global Illumination

o  Standard Lighting

o  Types of Standard Lights

o  Shadow Types

Lighting and Rendering

o  Photometric Light Objects

o  Exposure Control

o  Daytime Lighting

Mental ray Rendering

o  Fundamentals of mental ray

o  mental ray Interior Rendering

o  Controlling mental ray Quality

o  mental ray Proxies

Rendering and Cameras

o  Rendering Options

o  Rendering Presets

o  Single vs. Double-Sided Rendering

o  State Sets

o  Cameras

o  Background Images

o  The Print Size Wizard

Animation

o  Animation and Time Controls

o  Walkthrough Animation

o  Animation Output

Prerequisities :

Recommended Knowledge :

Experience with 3D modeling is recommended.

Recommended Course(s) :

Category :

  • Multimedia
  • 3d Design

Training Materials :

Autodesk Official Training Guides (AOTG)

Labs :

This course includes several labs to ensure you will gain the targeted skills and experience.

Credential :

Upon completion of this package the trainee will be given Autodesk attending Certificate

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