Introduction to Autodesk 3ds Max Design
o Overview
o Visualization Workflow
o The Autodesk 3ds Max Design Interface
o Preferences
o Setting the Project Folder
o Configure Paths
o Display Drivers
o Viewport Display and Labels
Autodesk 3ds Max Design Configuration
o Viewport Navigation
o Viewport Configuration
o Object Selection Methods
o Units Setup
o Layer and Object Properties
Assembling Project Files
o Data Linking and Importing
o Linking Files
o References
Basic Modeling Techniques
o Model with Primitives
o Modifiers and Transforms
o Sub-Object Mode
o Reference Coordinate Systems and Transform Centers
o Cloning and Grouping
o Polygon Modeling Tools in the Ribbon
o Statistics in Viewport
Modeling From 2D Objects
o 3D Modeling from 2D Objects
o The Lathe Modifier
o 2D Booleans
o The Extrude Modifier
o Boolean Operations
o Using Snaps for Precision
o The Sweep Modifier
Materials
o Introduction to Materials
o Understanding Maps and Materials
o Managing Materials
o Standard Materials
o Material Shaders
o Assigning Maps to Materials
o Opacity, Bump, and Reflection Mapping
o mental ray Materials
o The Material Explorer
Mapping Coordinates and Scale
o Mapping Coordinates
o Mapping Scale
o Spline Mapping
Introduction to Lighting
o Local vs. Global Illumination
o Standard Lighting
o Types of Standard Lights
o Shadow Types
Lighting and Rendering
o Photometric Light Objects
o Exposure Control
o Daytime Lighting
Mental ray Rendering
o Fundamentals of mental ray
o mental ray Interior Rendering
o Controlling mental ray Quality
o mental ray Proxies
Rendering and Cameras
o Rendering Options
o Rendering Presets
o Single vs. Double-Sided Rendering
o State Sets
o Cameras
o Background Images
o The Print Size Wizard
Animation
o Animation and Time Controls
o Walkthrough Animation
o Animation Output