· Create a character named Jack, starting with his skeleton
· Build facial rigging that allows Jack to talk and show emotion
· Understand hair in all its glory—bangs, bowl cuts, wet hair, thinning hair, growing hair, and more
· Master fur tools and create eyebrows, eyelashes, and Jack's beard
· Add blood, sweat, tears, and more with textures and nParticles
· Outfit your character in field pants, safari shirt, and a bomber jacket
· Bring Jack to vivid life with Performance Capture, made famous in Avatar
Description
Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture.
Topics :
Character Skeletons
o Character Pipeline
o Weighting
o Motion Capture
o FBX
o Summary
Face Rigging
o Facial Anatomy
o Muscle Movement
o Modeling Muscles
o Muscle Motion
o Summary
Hair
o Hair
o Digital Hair Basics
o Digital Hair Styling
o Summary
Fur
o Fur Basics
o Facial Hair
o Summary
Blood and Sweat
o Sweat
o Blood
o Summary
Clothing
o nCloth Geometry
o Jack’s Outfit
o Summary
Performance Capture
o Motion Capture
o Capturing Motion
o Exporting to Maya
o Summary
Composition
o Connecting Data
o Skin
o Shading and Lighting
o Summary
Category :
Training Materials :
Autodesk Official Training Guides (AOTG)
Labs :
This course includes several labs to ensure you will gain the targeted skills and experience.
Credential :
Upon completion of this course the trainee will be given Autodesk attending Certificate.