Texturing and Lighting a Product, Part 1
o Project: Reviewing the Scene File
o Material Types and Critical Attributes
o Hypershade Functionality
o Project: Assigning Materials
o Lighting Techniques and Maya Light Types
o Project: Creating Lights and Shadows
o 2D and 3D Procedural Textures
o Project: Applying Textures
o Scanline and Raytraced Rendering
o Project: Raytracing Reflections
Texturing and Lighting a Product, Part 2
o Project: Accentuating the Logos
o Batch Rendering
o Project: Adding Strategic Fill Light
o Project: Splitting Material Assignments
o Project: Fine-Tuning the Shadow
o Light Width
o Project: Switching to mental ray
o Anti-Aliasing Theory
o Project: Blurring Reflections
o The Final Gathering System
o Project: Activating Final Gathering
o Optimizing the Scene
o Project: Creating the Final Render
Texturing and Lighting a Character, Part 1
o Project: Preparing the Scene
o Project: Assigning Materials
o 1-, 2-, and 3-Point Lighting
o Project: Roughing in the Lighting
o Examining the UN's of NURBS Surfaces
o Translucence
o Project: Roughing in the Textures
o Project: Creating a Custom Skin bitmap
o Project: Switching to mental ray
Texturing and Lighting a Character, Part 2
o Custom Connections in the Hypershade
o Project: Adjusting the Skin-Shading
o Project: Activating Image-Based Lighting
o Project: Deactivating Shadows
o Project: Addressing Texture Warp
o Project: Fine-Tuning
o Color Space and Monitor Calibration
o Maya Color Profiles
Texturing and Lighting a Vehicle, Part 1
o Project: Preparing the Scene
o UV Maps
o Project: Assigning Materials
o Project: Roughing in the Lighting
o Project: Creating a Sky in Maya
o Project: Roughing in the Textures
o Displacement Maps
o Project: Displacing the hill
o Paint Effects
o Project: Painting Grass
Texturing and Lighting a Vehicle, Part 2
o Project: Completing the Texture Maps
o Project: Refining the Materials
o Motion Blur
o Project: Adding Motion Blur
o The Render Layer Editor
o Project: Breaking the Scene into Render Layers
o Project: Adding Reflectivity
o Project: Creating the Final Render
Texturing & Lighting an Environment, Part 1
o Project: Preparing the Scene
o mental ray Shaders
o Project: Assigning Materials
o Physical Sun and Sky and Portal Lights
o Project: Setting Up the Skylights
o Project; Adding Textures
o Global Illumination
o Project: Activating Global Illumination
Texturing & Lighting an Environment, Part 2
o Project: Preparing the Scene
o Ambient Occlusion
o Project: Adding Occlusion
o Multirender Passes
o Project: Creating Multirender Passes
o Project: Fine-Tuning the Render
o Stereoscopic 3D
o Project: Setting Up it Stereoscopic Camera